Carrom

General idea about the game:

The game Carrom is originated in India. The object of the game is to sink
all of your pieces, using the striker disk in any of the pockets before your
opponent. The game can be played with 2,3 or 4 people. Pieces you need: 9 black disks, 9 white disks, a striker disk, a queen disk.

How to arrange pieces on board:

When you’re placing the striker on the board to shoot the sticker has to touch both base lines. It can either cover the red circle COMPLETELY or not at all. The striker can’t touch the diagonal arrow line. When flicking your striker disk, only your hand may cross line but no other part of your body. Place the black and white Carrom disks in the center of the board with the red queen disk in the middle.

How Points work:

Queen- 50 points ( only valid if you knocked one of your own disks on your previous turn)

Black Carrom Disks: 10 points

White Carrom Disks: 20 points

How to play:

Play opposite of your opponent. Choose who goes first and break the middle. Your goal is to pocket all your disks by flicking them with your striker. The first person to pocket all their disks  and the queen in their correct pockets wins the game, but you can also continue to pocket your opponents disks to get more points. In the event of a foul, you lose your turn and your opponent goes.

Fouls:

  1. If any Carrom disks leave the board (ex. fly off or fall on the ground)
  2. If your striker ended up in any of the pockets.
  3. If a player pockets 2 or more of their opponents Carrom disks.
  4. If the queen is pocketed at the same time as your opponents piece.
  5. If a player pockets their final Carrom piece before the queen  is covered.
  6. If a player touches any piece other then the striker.

Reflection:

While playing the game Carrom, the core competency, Critical Thinking comes into play. Especially when aiming the striker to flick at a Carrom disk. One must angle themselves accordingly and accurately to be able to pocket a disk. You also use critical thinking to figure out your opponent’s next move/tactic. Overall it seems like a fun learning experience and I’d like to play it one day.

Core Competencies – Social Responsibility

Today we met Avery, the Pads dog of Port Moody Secodary. Mr. Connelly brought him into our math class. We learned a bit about Avery’s job. His job is to help out people that may be dealing with stress and just need something to brighten up their day. When I met Avery this morning I immediately felt so much happier. Avery helps me realize the amount of responsibility Pads dogs have for example, they always have to be calm, attentive and listen to their owner. Just like Pads dogs, we also have social responsibilities when it comes to school. One must take responsibility for our own actions, must respect the rules and codes of conduct, mustn’t disrupt a class when the teacher is teaching and many more.

Measurement Project

For this project we used a chocolate milk carton as our 3D object. We were able to measure the length, height and width of our object using a ruler in centimeters. After finding the surface area and volume of our object normally we decided to try it out using the method we chose. We ended getting the exact same results! Yay! Overall I feel like we followed the criteria clearly and were able to demonstrate our understanding of 3D objects VS 2D objects.